![]() ![]() ![]() The cylinder that we see in the image representing the wire was made from using the circle tool, followed on to the compound shape tab, loft, get shape (under this category) while the line was selected, and clicked on the circle (made earlier) – producing the cylinder form and the wire shown above.Īdditionally, I made the wire in the exact position, how the live object stood, and where the wire actually starts. Here, you can see how the wire of the iron was formed and manipulated from the line tool, which was shown as a three rings around the iron. This was achieved by creating a box, manipulating the verts according to the live object, adding any additional swiftloops (to create a certain form), and then producing a rectangle primitives for the outer points, where the bevel tool was used – revealing the dents at the top of the outer points the plug was then complete. To finish off all of the iron’s properties, I constructed the plug of the iron. I corrected it by the rotation tool, which didn’t bent the topology as I could see, but corrected the proportion of the part in question. However this part was a bit more forward once the bevel tool was used. The second image shows the spritzer on the head ofthe iron, which was made by using the edge flow, by repositioning the vertexes the bevel all faces within the spritzer’s area, following on to the final shape. In order to make the flip switch on the handle itself, it was a matter of creating two extra swiftloops, extrude the faces inwards where the swiftloops were positioned and then extrude the front face of the inner face made from the extruded swiftloop, which gave me the first switch. These last two steps was focused on the buttons and switches on the back and stomach of the object in question. On the opposite image above,it shows the iron showing the front wider than the iron’s back. This was made from the achieving the full object and using the edge flow within the topology to my advantage by imagining where the shape of the handle will be seen, then deleting the faces there and bridging the edges together to make this hole, but have connected faces through the hole. ![]() This was achieved by moving the verts outward from the perspective within the image above, otherwise, I would’ve attached a separate box object to the main piece, but this wouldn’t work, as it would double to amount of polys in the poy count.Īfter extruding the object from the last example image above, I made the handle where people would pick it up. This is because the dip was seen on the live object.īecause the live object shows different triangular separations the sepArate primitives how the object is formed. The most difficult part of this stage was highlighting the faces on the inner part of the iron’s face, as I needed to extrude those faces and reposition the iron’s face object to insure I have a dip between these two objects. And in order to get the full curve located underneath the iron’s face, it was a matter of vertex manipulation and a lot of patients. The modeling process began by adjusting the top vertexes revealing the top of the iron’s face.Īfter adjusting the vertexes and width, that shape was then flattened by using the scaling tool on the Y axis, by which I copied the object and place it in front of the previous object and scaled down to represent the face of the iron. I started by positioning a crate shape within the centre of te program by accessing the objects tab and dragging across the screen, then changing the X and Y axis to 0 in order to centralise the object. As, the object in question wouldn’t be in that position forever.įor the first, we I was given the task to model an iron within 3DS Max. These are the drawings and images taken to use as a guide, before the object is moved. The idea of this is to rally look at an object closely, draw it to confirm that, and take pictures where the object sat. This is, of course, if I haven’t completed the object/task in question. For the next few weeks, I will be undertaking different 3D design tasks, where the task are to make a three-dimensional object representation of a live object that I have to model within one week and add the finishing touches to after that 1 week deadline. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |